Recruit

Bandai Namco Aces Inc.

  • Takuya&nbsp;<br class="u-hidden--tab">Iwasaki

    President & CEO

    Takuya 
    Iwasaki

    It is very touching for me to be involved again with Ace Combat, which was the first game I was in charge of. I think the appeal of "ACE" is that we put a very intricate game world and plenty of stories into the 3D flight shooting genre, and the game enables you to think of your teammates while in the cockpit. We are determined to further evolve this series that has left its mark on the history of video games, and to do so we would like to pass on the many insights and knowledge we have accumulated over the years to the new generation. Our entire team is working hard to make this a brilliant achievement as one of Namco’s all-time great titles, and we look forward to your applications to join us. Come, young man, into the sky!

  • Kazutoki&nbsp;<br class="u-hidden--tab">Kono

    Executive Vice
    President

    Kazutoki 
    Kono

    The Ace Combat series has been running for 27 years. The fact is that people all over the world have picked up the game and played it, and they are looking forward to the next new Ace Combat.
    We at Bandai Namco Aces want to please and impress all of these people.
    To achieve this, it is essential to create an "emotive quality". We are looking for people who are willing to work together with us to achieve a higher level of quality that will impress people.
    We will provide all the knowledge and know-how that I and my colleagues have accumulated so far, while supporting creators so that they can take advantage of opportunities for their further growth.
    And let’s experience together how an act of emotionally moving people can bring us much joy. It is absolutely one of the best and most moving moments of your life.

  • Masatoshi&nbsp;<br class="u-hidden--tab">Kobayashi

    Director

    Masatoshi 
    Kobayashi

    I have enjoyed it as a fan for 25 years. This time, we would like to cooperate with the project in our own small way. Our goal is "higher and more beautiful"! To achieve this, we need new wings and power. I hope you will join us.

  • Natsuki&nbsp;<br class="u-hidden--tab">Isaki

    General Manager
    of Development
    Department

    Natsuki 
    Isaki

    27 years ago, Ace Combat introduced a revolutionary value to the consumer market: the value of being able to easily engage in realistic aerial combat and feel like an ace pilot.
    Based on this success, we will continue to grow the Ace Combat IP and create the next IP that will shine brightly as a "new value".
    In order to achieve this, it is essential for each creator to work together organically in an environment where they can fully demonstrate their talents together with the teammates.
    While growing IP and the organization, we will inspire each other to grow as well.
    We are looking for people who can help us create such a team!

Partner Companies

  • Makoto&nbsp;<br class="u-hidden--tab">Sekiya

    ILCA Inc.
    Producer

    Makoto 
    Sekiya

    I have been involved in the Ace Combat series for 10 years now. Previously, I had nothing to do with the gaming field, but I have now grown up to the point where I am credited in the opening credits of Ace Combat 7. Now it is your turn. Let’s create a new Ace Combat together with everyone here. We have prepared a field for you to take on a challenge.

  • Akira&nbsp;<br class="u-hidden--tab">Yasui

    ILCA Inc.
    Director

    Akira 
    Yasui

    The Ace Combat series has always surprised fans with its high quality. While it will be no easy task to surpass the heights of the past 25 years, being at the forefront of new experiences, creative renditions, and technologies is a major attraction of this project.

  • Manabu&nbsp;<br class="u-hidden--tab">Shimomoto

    Bandai Namco
    Entertainment Inc.
    Producer

    Manabu 
    Shimomoto

    The team’s strength is that both veteran and young staff have the opportunity to play an active role in an atmosphere where there are no boundaries between them. Let’s create the future history of Ace Combat together by learning a lot in an environment where veteran staff generously share their know-how with us. We are looking for young people as well as work-ready professionals.

  • Masato&nbsp;<br class="u-hidden--tab">Kanno

    Bandai Namco
    Studios Inc.
    Art Director

    Masato 
    Kanno

    Throughout its long history, Ace Combat has expanded its world and honed its visual expression - the vast natural landscapes, metropolises and the sky, three-dimensional clouds, exquisite depictions of weapons, the explosions, smoke, and other battle effects, and the characters that live and breathe in that environment. This series is a "flight game" but has its own unique world. Let’s expand that world together.

  • Kosuke&nbsp;<br class="u-hidden--tab">Itomi

    Bandai Namco
    Studios Inc.
    Director

    Kosuke 
    Itomi

    15 years ago, the motto we set forth for Ace Combat Zero was "New Blood, New Battles. New battles are about to begin, and new blood is needed. Radio communications flying back and forth, fighter jets charging into fireworks, and a story of heroes flying through the sky - let’s create a stirring ace pilot experience together. We are waiting for new members.

Employment Status Depending on experience and skills, we will consider you for either of the following employment options.
Full-time employee (6 months probationary period), contract employee (with possibility of promotion to full-time employee).
Working Hours Flextime system (core time 11:30-15:30)
Holiday Leave 2 days off per week (Saturdays and Sundays), national holidays, summer leave, year-end and New Year holidays, annual paid leave, and special leave for weddings and funerals
Work location Tokyo
Salary and Benefits [Salary] Preference will be given based on experience and skills
[Commuting and teleworking allowances] Only those who are eligible will be paid
[Salary increase] Once a year
[Bonus] Bonus depending on performance
[Congratulations and condolences allowance] Wedding and maternity allowances, etc.
Welfare Program Various types of social insurance, medical checkups, maternity leave, childcare/nursing care leave, employee stock ownership plan
Working Environment Office Gallery
  • Gamse Designer

    You will formulate the various specifications for the game and lead the implementation process in coordination with the various positions.
    You will create and coordinate data for implementation.

    Required Experience and Skills
    • Ability to think and express logically to the level that enables you to define the significance and requirements of each specification from the product concept and user target, and to put them in writing in an easy-to-understand manner.
    • Communication skills to work with other staff to perform your jobs
    • Flexible thinking ability to solve problems
    • Strong desire to learn
    Preferred experience and Skills
    • Extensive knowledge of all aspects of gaming
    • Experience in leadership or training young people

  • Level Designer

    You will design the game stages.
    You also implement the stage by setting the behaviors of the NPCs and various parameters, managing events, etc.

    Required Experience and Skills
    • Ability to understand overall design and scenarios, and to design the optimal experience and difficulty level for the target users
    • Imaginative and logical thinking ability to manage events based on the behavior of various players
    • Flexible thinking ability to solve problems
    • Strong desire to learn
    Preferred experience and Skills
    • Extensive knowledge of all aspects of gaming
    • Experience in leadership or training young people

  • Environment

    You will be responsible for environment modeling, lighting, level design, and progress management.

    Required Experience and Skills
    • At least 3 years of experience in game environment production
    Preferred experience and Skills
    • Technical knowledge in the production of environment, including PBR, lighting, and procedural workflow
    • Experience using scripting languages to improve work efficiency
    • Progress management, outsourcing management, and leadership

  • Characters

    You will be responsible for the creation of character models and its progress management.

    Required Experience and Skills
    • At least 3 years of experience in character modeling
    Preferred experience and Skills
    • Technical knowledge and experience in character modeling, including rigging, facial expressions, and physics
    • Experience in creating realistic character models
    • Experience in sculpting with ZBrush, etc.
    • Experience with Substance Painter, Substance Designer, and Marvelous Designer
    • Knowledge and experience in rendering
    • Experience using scripting languages to improve work efficiency
    • Progress management, outsourcing management, and leadership

  • 3D Animations

    You will create the 3D animations of the games, and manage its progress.

    Required Experience and Skills
    • At least 3 years of experience in character animation production using DCC tools
    Preferred experience and Skills
    • Production of animation by hand or motion capture data editing
    • Production of facial animation
    • Experience using scripting languages to improve work efficiency
    • Progress management, outsourcing management, and leadership

  • UI

    You will design and implement the game UI/UX, and manage its progress.

    Required Experience and Skills
    • More than 3 years of experience in game UI/UX design and its implementation
    • Experience using design tools such as Illustrator, Photoshop, etc.
    • Experience using implementation tools such as Flash, uGUI, UMG, etc.
    Preferred experience and Skills
    • Experience in UI direction, UI effects, and motion graphics
    • Experience in using scripting languages to improve work efficiency
    • Progress management and leadership

  • Effects

    You will create game effects and and manage its progress.

    Required Experience and Skills
    • At least 3 years experience in effects production
    Preferred experience and Skills
    • Experience of prodcutions using Houdini
    • Experience of prodcutions using Unreal Engine
    • Knowledge of particle and effect features of other DCC tools
    • Experience using scripting languages to improve work efficiency
    • Progress management, outsourcing management, and leadership

  • Cinematic

    You will produce the in-game video and manage its progress.

    Required Experience and Skills
    • Experience in all aspects of video production related to game development, including storyboarding, layout, camera work, pre-visualization production, PV editing, etc.
    Preferred experience and Skills
    • Experience in cinematic production in game development or production work in video or CG production companies
    • Experience using video tools such as Premiere and After Effects
    • Experience using game engines such as Unreal Engine and Unity
    • Progress management, outsourcing management, leadership

  • Technical Artist

    You will research and examine methods of visual representation and art asset production.
    You will also work with the engineer to build the artist’s development environment.

    Required Experience and Skills
    • At least 3 years of experience in game production or CG video production
    Preferred experience and Skills
    • Vigorous interest in technology trends
    • Have a mindset that can think and handle assets as data
    • Technical knowledge of rendering pipeline or data pipeline
    • Technical knowledge in PBR, lighting, procedural workflow, etc.
    • Interest in developing photo-realistic characters and mechanisms
    • Strong knowledge and experience in building geometry, rigging, hair, facials, and animation mechanisms
    • Scripting language to improve work efficiency
    • Progress management, outsourcing management, leadership

  • Rendering Engineer

    This work involves implementing renderings, and responding to requests related to rendering.
    ・Modification of Unreal Engine and adding features
    ・Installation, maintenance, and modification of rendering middleware
    ・Improving rendering performance and supporting renderings for each platform
    ・Creation of tools, etc.

    Required Experience and Skills
    • Experience in development of consumer rendering programs
    • At least 3 years experience in game development using C++ language
    Preferred experience and Skills
    • Experience with Unreal Engine rendering, character control, and performance improvement
    • Ability to read and understand English

  • Game Development Engineer

    This work involves managing the implementation of the gaming parts users actually play.

    Required Experience and Skills
    • Experience in development using Unreal Engine
    • Experience in consumer game program development
    • At least 3 years experience in game development using C++ language
    Preferred experience and Skills
    • Experience in development of consumer games in main or partial leading roles
    • Knowledge of 3D mathematics and ability to read English
    • Experience in consumer game development using other than Unreal Engine

  • Tool Development / Development Environment Engineer

    This work involves developing tools and building development environments to improve the efficiency of game development and data creation.

    Required Experience and Skills
    • Experience in tool development in C++ C# language
    • Knowledge and practical experience with CI tools such as Jenkins
    • Experience in creating plug-ins for DCC tools, etc.
      *You may be eligible if you have any one of the above experience/knowledge
    Preferred experience and Skills
    • Experience in development using Unreal Engine
    • Experience in constructing build environment
    • Experience in PERFORCE operation
    • Experience in using various middleware tools for designers
    • Knowledge of 3D mathematics and ability to read English

  • Server Engineer

    This work involves building and operating the environment necessary for development works of various game development projects.

    Required Experience and Skills
    • At least 2 years of experience in designing, building, and operating UNIX/Linux servers
    • At least 2 years of experience in building and operating servers using OSS middleware
    Preferred experience and Skills
    • Experience in operating public clouds such as Amazon Web Services (AWS), Google Cloud Platform (GCP), etc.
    • Basic knowledge of NAS storage, or experience in its design, construction, and operation
    • Experience in designing, building, and operating VCS with PERFORCE
    • Experience in maintenance and operation of network equipment
    • Ability to read and understand English

  • Project Manager

    You will manage project schedules and man-hours, and resolve a variety of other development progress issues.

    Required Experience and Skills
    • At least 3 years of PM experience in game development
    • Ability to think logically and take action to anticipate future risks in the development process and take countermeasures in advance
    • Communication skills to work proactively and collaboratively across job types and positions
    • Flexible thinking ability to solve problems
    • A strong desire to learn
    Preferred experience and Skills
    • Experience in liaison work
    • Experience in upstream development of high-end titles
    • Leadership experience or experience in training young people

    *We are currently not looking for a Project Manager.

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